They likely just made this demo in a rush to get it out the door by the VGAs and didnt bother improving the performance when releasing it on PC. It's single threaded even though consoles finally have multiple threading support. Turning them off takes us to 95 fps all the way from 38 fps when using hardware lumens with traffic.Īnd finally, the game is very poorly optimized. Then you have the A.I stuff like cars and pedestrians which are even more expensive. Hardware Lumens is 32% slower than Software Lumens. Basically, the game is CPU bound due to the way Hardware Lumens uses up the CPU as well as the A.I sub routines. Click to expand.Alex covered this in his Matrix demo video. However, Kerslake also said Crystal Dynamics wasn’t ready to announce a new game at that time.įor more, check out the full Unreal Engine 5 announcement, which includes two sample projects developers can download and play to help build their next game. In recent years, it has developed Marvel's Avengers and has been assisting Microsoft's Initiative studio on a reboot of Perfect Dark.ĭuring the 25th anniversary of the Tomb Raider franchise last year, Crystal Dynamics game director Will Kerslake spoke about unifying the storylines between the reboot trilogy and the original games, where Lara Croft is a more seasoned explorer. Crystal Dynamics is best known in recent years for rebooting the Tomb Raider series, showing us a fresh look at Lara Croft's origins in a grittier setting. This will be the first new mainline Tomb Raider game since Shadow of the Tomb Raider, which was released in 2018. Other developers include The Coalition and CD Projekt Red, which has already announced that the next Witcher game will be developed using Unreal Engine 5. Crystal Dynamics becomes the latest major developer to move its next project to Unreal Engine 5.
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